Competition in this pair is now closed. Discussion and feedback about the competition in this language pair may now be provided by visiting the "Discussion & feedback" page for this pair. Entries may also be individually discussed by clicking the "Discuss" link next to any listed entry. Source text in Spanish Desde sus inicios los videojuegos han estado limitados a dos grandes claves: el potencial que ofrecía el hardware de cada época y las capacidades de los desarrolladores para sortear sus limitaciones y aprovecharlo al máximo. Esto permitió la llegada de juegos sorprendentes en momentos en los que a nivel técnico parecían algo imposible, y también ha facilitado una evolución sostenida que nos ha llevado a un momento en el que el fotorrealismo se ha empezado a poner «a tiro de piedra».
En este sentido también han jugado un papel clave las consolas de videojuegos. Sé que a muchos nos gusta más jugar en PC, pero las consolas han sido el gran motor de la industria, tanto que hoy por hoy su peso es tan grande que han acabado monopolizando los ciclos de desarrollo. Atrás quedaron aquellos años en los que se creaban juegos exclusivos para PC que aprovechaban de verdad el hardware de la plataforma, hoy todo se centra en las consolas estrella de cada generación, y esto tiene consecuencias muy claras.
Las consolas han tenido efectos muy positivos para el mundo de los videojuegos, pero también han tenido efectos negativos. Los ciclos de vida se han ido alargando de forma considerable, algo que, unido a los desarrollos exclusivos centrados en ellas, ha acabado lastrando el aprovechamiento del hardware de última generación en PC y han ralentizado la evolución de los videojuegos en sentido amplio. | Winning entries could not be determined in this language pair.There were 20 entries submitted in this pair during the submission phase. Not enough votes were submitted by peers for a winning entry to be determined.
Competition in this pair is now closed. | Since their inception, video games have been limited by two key aspects: the potential offered by each generation’s hardware and software developers’ capabilities to circumvent their limitations and derive maximum benefit. This opened the door to amazing games at a time when they seemed technically impossible and has also facilitated a sustained evolution that has taken us to a point in time when photorealism is just around the corner. In this sense, gaming consoles have also played a crucial role. I know that many of us prefer to play on a PC, but consoles have been the industry’s key driver, to the extent that so great is their influence today, they have ended up monopolising development life cycles. Gone are the days when games were created exclusively for PCs that really made the most of the platform hardware, today everything is centred around each generation’s star consoles, and this has very obvious consequences. Consoles have had very positive effects on the world of video games, but they have also had negative effects. Life cycles have been getting considerably longer, which, together with the exclusive developments centred around them, has ended up hindering the use of state-of-the-art PC hardware and they have slowed down the evolution of video games in a broader sense. | Entry #32485 — Discuss 0 — Variant: UKukeng
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Entry | 4.00 | 4.00 (5 ratings) | 4.00 (5 ratings) |
- 2 users entered 4 "like" tags
- 1 user agreed with "likes" (1 total agree)
- 2 users disagreed with "likes" (2 total disagrees)
-2 1 software developers’ capabilities to circumvent their limitations and derive maximum benefit | Good term selection | Avery A. King | |
state-of-the-art | Good term selection | Kristina Love No agrees/disagrees | |
- 2 users entered 9 "dislike" tags
- 4 users agreed with "dislikes" (12 total agrees)
- 7 users disagreed with "dislikes" (7 total disagrees)
+1 that has taken us to a point in time when | Other Clunky wording | Nikki Graham | |
PCs that really made | Mistranslations "that" should refer to games, not PCs. Placing it here changes the meaning of the sentence. | Nikki Graham No agrees/disagrees | |
+1 exclusive developments centred | Mistranslations maybe syntax: exclusively centered rather than exclusive developments | Kristina Love | |
them | Other It's not clear that this refers to "consoles" | Nikki Graham No agrees/disagrees | |
| Mistranslations I don't think "use" quite captures "aprovechamiento" in this context. Makes it sound like there is an obstacle to using the hardware, rather than a failure to use it to its full potential. | Kristina Love | |
| Since their beginnings, video games have been constrained by two key factors: the performance offered by each new generation of hardware and developers' capacities to bypass limitations and fully utilize that hardware. This paved the way for astonishing games that, at the time, seemed impossible on a technical level, and it has also facilitated a sustained evolution that has ushered in a time when photorealism is "a stone's throw away." Video game consoles have also played a key role in this regard. I know that many of us prefer gaming on a PC, but consoles have been the industry's driving force, so much so that they've ended up monopolizing present-day development cycles with their enormous influence. Gone are the days of exclusive PC games that truly utilized the platform's hardware. Today, everything is focused on each generation's star consoles, and this has very clear consequences. Consoles have had very positive effects on the world of video games, but they've also had negative effects. Life cycles have been lengthening considerably, something which, along with console exclusives, has ended up hindering the full utilization of the latest generation of PC hardware and has slowed the evolution of video games as a whole. | Entry #32072 — Discuss 0 — Variant: USuseng
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Entry | 3.86 | 3.86 (7 ratings) | 3.86 (7 ratings) |
- 3 users entered 10 "like" tags
- 4 users agreed with "likes" (9 total agrees)
- 2 users disagreed with "likes" (4 total disagrees)
-1 +2 1 This paved the way for astonishing games | Good term selection | Leigh Hile | |
-2 2 Video game consoles have also played a key role in this regard. | Flows well | Leigh Hile | |
- 5 users entered 11 "dislike" tags
- 7 users agreed with "dislikes" (15 total agrees)
- 2 users disagreed with "dislikes" (3 total disagrees)
-1 1 beginnings, | Syntax Odd word choice. Sounds biblical. | Martin Cosgrove (X) | |
-1 +1 1 offered | Syntax Does one 'offer' performance? | Martin Cosgrove (X) | |
sustained evolution | Spelling not English here | Paul Ryan No agrees/disagrees | |
+1 1 " | Punctuation Quotation marks not needed for a common expression, especially in an informal article. | Martin Cosgrove (X) | |
exclusive PC games | Mistranslations games are exclusively for PCs, not exclusive games | Nikki Graham No agrees/disagrees | |
-1 1 star consoles, | Other This is a literal translation and not an expression used in English. Flagship? | Martin Cosgrove (X) | |
| Syntax Clunky | Martin Cosgrove (X) | |
| Mistranslations missing the concept of "development" | Kristina Love | |
| From the get-go, video games have been shaped by two crucial aspects: the potential of the hardware available at the time and the developers’ ability to leverage it by overcoming its limitations. This has led to the publication of astounding games at times when they seemed technically impossible and also a development drive that has begun to bring photorealism within “spitting distance”. Video-game consoles have also played a major role. I know many of us prefer playing on our PC, but consoles have propelled the industry forwards. In fact, so great is their influence now that they have ended up monopolising development cycles. Long gone are the days when games were created exclusively for PCs to really tap into the platform’s hardware; today, everything is focused on each generation’s star consoles, with strikingly obvious consequences. Despite their highly positive impact on the video-game world, consoles have also had negative effects. The considerable lengthening of life cycles together with console-focused drives have made it hard to capitalise on latest generation PC hardware and slowed down the development of video games as a whole. | Entry #32513 — Discuss 0 — Variant: Not specifiednone
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Entry | 3.84 | 3.67 (3 ratings) | 4.00 (3 ratings) |
- 2 users entered 9 "like" tags
- 1 user disagreed with "likes" (1 total disagree)
evelopers’ ability to leverage it by overcoming its limitations. | Flows well | Kristina Love No agrees/disagrees | |
“spitting distance”. | Good term selection | Kristina Love No agrees/disagrees | |
so great is their influence now that | Flows well nice solution to a tricky spot | Kristina Love No agrees/disagrees | |
Despite their highly positive | Flows well This sentence structure works well | Kristina Love No agrees/disagrees | |
made it hard to capitalise on | Flows well | Kristina Love No agrees/disagrees | |
- 2 users entered 10 "dislike" tags
- 2 users agreed with "dislikes" (2 total agrees)
- 1 user disagreed with "dislikes" (6 total disagrees)
-1 +2 1 From the get-go | Other Very informal word selection, especially for the opening sentence | Leigh Hile | |
publication | Other Games are published, but I'd avoid this word as it's associated with print or web media (written material), and there's such a distinction between game publishing and game development | Kristina Love No agrees/disagrees | |
-1 1 begun to bring | Other the "begun to" part does follow source text, but is not idiomatic in English | Kristina Love | |
-1 1 Video-game | Punctuation a space seems much more accepted than a hyphen | Kristina Love | |
ut consoles have propelled the industry forwards | Syntax Feels clunky | Leigh Hile No agrees/disagrees | |
-1 1 forwards | Spelling "forward" without 's' is usually preferred for style in journalism | Kristina Love | |
strikingly obvious | Other redundant: choose either striking or obvious | Kristina Love No agrees/disagrees | |
drives | Omission missing the word "desarrollo" | Kristina Love No agrees/disagrees | |
-1 1 video games | Inconsistencies I like it two words without hyphen, but it doesn't match "video-games" mentioned previously | Kristina Love | |
| Since their very inception, video games have been limited only by the technology of the day and the imagination and ingenuity of developers to maximize the technology’s potential. This has allowed for the creation of amazing games that, on a technical level, have seemed impossible for their time. It has also facilitated such a sustained technological evolution that today, perfect photorealism is but a stone’s throw away. Gaming consoles have also played a key role in video games’ evolution. While many of us may well prefer gaming on PCs, gaming consoles have been a such a driving factor in the industry that their design has monopolized gaming development cycles. Gone are the days when games were created exclusively for PCs, that truly utilized the platform’s hardware. In today’s world, it all orbits around the superstar gaming consoles of each generation—and this has had definite consequences. While gaming consoles have had positive effects on the gaming world, they have also had a negative impact. The lifespan of a single console model has grown significantly. This, along with developments centered exclusively around those consoles, has ultimately damaged developers’ ability to optimize cutting-edge PC hardware and slowed the evolution of video games in the broader sense. | Entry #32524 — Discuss 0 — Variant: Not specifiednone
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Entry | 3.80 | 3.80 (5 ratings) | 3.80 (5 ratings) |
- 3 users entered 3 "like" tags
- 3 users agreed with "likes" (3 total agrees)
+2 The lifespan of a single console model has grown significantly | Flows well | Avery A. King | |
- 3 users entered 7 "dislike" tags
- 4 users agreed with "dislikes" (9 total agrees)
- 2 users disagreed with "dislikes" (2 total disagrees)
-2 +1 This has allowed for the creation of | Other Clunky wording | Nikki Graham | |
| Mistranslations It doesn't say anything about perfection in the source | Nikki Graham | |
gaming | Other Repetition of gaming in the sentence is unnecessary | Nikki Graham No agrees/disagrees | |
| Since their inception, video games have had two major limitations: the potential of the hardware in each era, and developers' skills in navigating those limits and making the most they could out of it. This allowed for surprising games to be introduced at times when they might have seemed technically impossible. It also paved the way for sustained evolution, with photorealism now only "a stone's throw away." Video game consoles have also played a key role in this regard. I know that many of us prefer to game on PCs, but consoles have been the driving force of the industry, so much so that their heavyweight status has led them to monopolize development cycles. Gone are the times when games were created exclusively for PC, harnessing all the platform's hardware had to offer. Today, it's all about the star consoles of each generation, and the consequences are crystal clear. Consoles have certainly impacted the world of video games for the better, but they've also had some negative effects. Life cycles have been getting considerably longer, and this, combined with exclusive developments centered around this format, has ended up slowing down the use of the latest-gen PC hardware. Thus, the overall evolution of video games has been held back. | Entry #32273 — Discuss 0 — Variant: US Southussoeng
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Entry | 3.75 | 3.25 (4 ratings) | 4.25 (4 ratings) |
- 2 users entered 10 "like" tags
- 1 user agreed with "likes" (1 total agree)
heavyweight status | Good term selection | Kristina Love No agrees/disagrees | |
harnessing all the platform's hardware had to offer. | Flows well | Kristina Love No agrees/disagrees | |
consequences are crystal clear | Flows well | Nikki Graham No agrees/disagrees | |
+1 impacted the world of video games for the better | Flows well | Kristina Love | |
exclusive developments centered around this format | Flows well | Kristina Love No agrees/disagrees | |
- 3 users entered 10 "dislike" tags
- 3 users agreed with "dislikes" (7 total agrees)
- 1 user disagreed with "dislikes" (1 total disagree)
| Mistranslations Literal translation. 'Power', 'capability', etc. would be more appropriate here. | Martin Cosgrove (X) | |
limits | Mistranslations Limitations? | Martin Cosgrove (X) No agrees/disagrees | |
+2 most they could out of it | Syntax A little clunky | Leigh Hile | |
technically | Other word choice (technically>technologically) | Kristina Love No agrees/disagrees | |
" | Punctuation This is a common expression. Quotation marks unncessary. | Martin Cosgrove (X) No agrees/disagrees | |
| Syntax Seems unnatural and clunky. | Martin Cosgrove (X) | |
star consoles | Spelling This isn't an expression that's ever used. Flagship? | Martin Cosgrove (X) No agrees/disagrees | |
| Since their early days, video games have had two key things holding them back: the capabilities offered by the hardware of each era, and the skills of the developers to circumvent these shortcomings and push the hardware to its limits. This has allowed for the surprise arrival of games that at the time seemed technologically impossible, and has also facilitated a steady evolution that has brought us to a moment where photorealism is practically within reach. Video game consoles have also played a key role in this. I know that many of us like to play on PC, but consoles have been the major driving force of the industry – indeed, they now weigh so heavily on the industry that they have ended up monopolizing development cycles. Gone are the years when PC-exclusive games were created which really made the most of the platform’s hardware. Today, everything is focused on the flagship console of each generation – something with very clear consequences. Consoles have had hugely positive effects on the gaming world, but also negative ones. For one, life cycles have lengthened considerably. Together with exclusively console-focused development, consoles have both ended up hindering the use of the latest generation hardware on PCs, and also slowed down the evolution of video games in a broad sense. | Entry #32420 — Discuss 0 — Variant: Britishbritish
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Entry | 3.75 | 3.17 (6 ratings) | 4.33 (6 ratings) |
- 2 users entered 8 "like" tags
- 4 users agreed with "likes" (8 total agrees)
- 1 user disagreed with "likes" (1 total disagree)
+3 push the hardware to its limits | Good term selection | Leigh Hile | |
the surprise arrival of games that at the time seemed technologically impossible | Flows well | Kristina Love No agrees/disagrees | |
practically within reach. | Flows well | Kristina Love No agrees/disagrees | |
-1 1 when PC-exclusive games were created which really made the most of the platform’s hardware. | Flows well | Kristina Love | |
- 4 users entered 12 "dislike" tags
- 5 users agreed with "dislikes" (16 total agrees)
- 2 users disagreed with "dislikes" (2 total disagrees)
+2 the skills of the developers to circumvent these shortcomings | Other A bit clunky here. | Christopher Drew MA | |
practically within reach. | Other While not incorrect, it seems a shame not to use the "stone's throw" metaphor | Christopher Drew MA No agrees/disagrees | |
| Other Unnecessary repetition within same sentence | Nikki Graham | |
-1 +1 1 Gone are the years | Mistranslations Gone are the days | Marian Vieyra | |
consoles have both ended up | Mistranslations | Nikki Graham No agrees/disagrees | |
| From the very beginning of video game development, games have been subject to two main constraining factors: the limited capacity of the current hardware, and the developers’ ability to understand that capacity in order to make the most of it. These factors have led to the creation of games so skillfully crafted that, on a technical level, they seemed far more advanced than what the hardware of the time could accomplish. They have also facilitated the sustained, steady evolution to the point where, today, truly photorealistic graphics are within our grasp. In this sense, gaming consoles have played a key role in the evolution of video games. Though many of us prefer PC gaming, it’s undeniable that consoles have been the driving force of the industry, to the point where consoles have monopolized the development cycle of the gaming world. Gone are the days of PC-exclusive games that worked to utilize this platform's hardware to the fullest; today, the spotlight is trained on this generation’s new console, and the effect that this has had on the gaming industry is clear. While consoles have largely had a positive impact on game development, the negative consequences can’t be ignored. Hardware life cycles have been drawn out considerably. Combined with the focus on console-exclusive games, this has led to an atrophy of the development of games that utilize the newest gen’s PC hardware to the fullest, and therefore has slowed the once-rapid evolution of video games to a crawl. | Entry #32251 — Discuss 0 — Variant: Not specifiednone
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Entry | 3.50 | 3.60 (5 ratings) | 3.40 (5 ratings) |
- 1 user entered 8 "like" tags
- 2 users agreed with "likes" (4 total agrees)
- 1 user disagreed with "likes" (4 total disagrees)
-1 1 seemed far more advanced than what the hardware of the time could accomplish | Flows well nice, creative | Kristina Love | |
-1 +1 1 to the point where | Flows well an efficient solution | Kristina Love | |
+1 While consoles have largely had a positive impact on game development, the negative consequences can’t be ignored | Flows well | Kristina Love | |
-1 1 slowed the once-rapid evolution of video games to a crawl. | Flows well | Kristina Love | |
- 3 users entered 19 "dislike" tags
- 3 users agreed with "dislikes" (16 total agrees)
+2 beginning of video game development, games | Other slightly clunky | Kristina Love | |
+1 have been subject to two main constraining factors | Syntax Very wordy and somewhat formal to the point of inhibiting flow. | Martin Cosgrove (X) | |
in order to | Other Too wordy. "To" on its own would suffice. | Nikki Graham No agrees/disagrees | |
| Mistranslations a little too different from source | Kristina Love | |
ust | Mistranslations Why "sustained" and "steady"? It should be either or. | Nikki Graham No agrees/disagrees | |
+1 to the point where, today, | Syntax Clunky | Martin Cosgrove (X) | |
In this sense | Other Very literal and unidiomatic | Nikki Graham No agrees/disagrees | |
+1 1 it’s undeniable that | Other a little too different from source | Kristina Love | |
worked to utilize | Syntax mimicking Spanish sentence structure | Kristina Love No agrees/disagrees | |
this | Other word choice - "the" rather than "this" | Kristina Love No agrees/disagrees | |
, | Punctuation In informal articles like this the overuse of punctuation is seem as inhibiting the flow. | Martin Cosgrove (X) No agrees/disagrees | |
+1 focus on console-exclusive games | Omission need to include "desarrollo" | Kristina Love | |
+1 of the development of games that utilize | Other economize words, and/or break up too-long sentence | Kristina Love | |
gen’s | Other Would a writer use this abbreviation when writing for a wider audience? | Martin Cosgrove (X) No agrees/disagrees | |
| Since their inception, video games have had two key limitations: hardware capabilities available at any given time, and developers' abilities to work around hardware limitations and use them to full effect. This allows for surprising moments when games come along which, at a technical level, seemed impossible to pull off, and has also facilitated the sustained evolution of gaming. In fact we have reached a stage where photorealism in gaming is tantalisingly close. Gaming consoles have also played a key role in the evolution of gaming. I know many of us prefer PC gaming, however consoles have played a vital role in driving the industry forward to such an extent that currently they are the industry heavy-hitters that control development cycles. Gone are the days when games were created exclusively for PCs, perfectly in sync with their hardware capabilities. Nowadays it's all about the latest must-have console, and this carries some very clear consequences. Consoles have had very positive effects on the gaming world, however they have also had negative effects. Game development life cycles have lengthened considerably. Add this to development being centred exclusively round consoles, and the results are a failure to capitalise on cutting-edge PC hardware and a slowing down of video gaming's evolution in a wider sense. | Entry #32431 — Discuss 0 — Variant: Not specifiednone
Fiona Baillie (X)Vereinigtes Königreich Voting points | 1st | 2nd | 3rd |
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Entry | 3.40 | 3.20 (5 ratings) | 3.60 (5 ratings) |
- 4 users entered 5 "like" tags
- 2 users agreed with "likes" (2 total agrees)
- 1 user disagreed with "likes" (1 total disagree)
available at any given time | Flows well | Nikki Graham No agrees/disagrees | |
tantalisingly close | Good term selection | Kristina Love No agrees/disagrees | |
+1 consoles have also played a key role in the evolution of gaming | Flows well | Nikki Graham | |
-1 1 Add this to development being centred exclusively round consoles, and the results are a failure to capitalise on cutting-edge PC hardware and a slowing down of video gaming's evolution in a wider sen | Good term selection | Avery A. King | |
- 3 users entered 12 "dislike" tags
- 3 users agreed with "dislikes" (10 total agrees)
| Other "capabilities" and "abilities" are similar words and choosing other terms would improve flow | Nikki Graham | |
| Other "hardware" and "limitations" are repeated twice in this sentence. More varied vocab would be better. | Nikki Graham | |
| Mistranslations games are surprising, not the moments | Kristina Love | |
seemed | Inconsistencies inconsistent tense in the sentence | Kristina Love No agrees/disagrees | |
Gaming | Other "gaming" can be omitted at the start to avoid repetition. | Nikki Graham No agrees/disagrees | |
| Other repetition of "played a role" from previous sentence | Kristina Love | |
that control | Other "controlling" instead of "that control" would make the sentence flow better | Nikki Graham No agrees/disagrees | |
perfectly in sync with | Mistranslations sounds pretty good, but different from source | Kristina Love No agrees/disagrees | |
| Since their inception, video games have been limited by two key factors: the capacity of each era’s hardware and the ability of the developers to overcome their limitations and get the most out of said hardware. This brought about surprising games at times when they seemed impossible from a technological standpoint and has also opened the door for a continued evolution that has brought us to a point where photorealism is but a stone’s throw away. Video game consoles have played a key role in this area too. I know that many of us prefer PC gaming, but consoles have been the industry’s driving force, so much so that these days it’s such a heavy hitter that they've ended up monopolising development cycles. Gone are the days when they made PC games optimised specifically for that platform’s hardware. Today everything revolves around each generation’s flagship console and that has had very obvious consequences. Consoles have had both positive and negative effects on the video game world. Life cycles have dramatically improved, which, when combined with the fact that developments have been centred solely around consoles, has resulted in a drop in the use of the latest generation of PC hardware, slowing down the overall evolution of the video game. | Entry #32137 — Discuss 0 — Variant: UKukeng
Martin Cosgrove (X)Vereinigtes Königreich Voting points | 1st | 2nd | 3rd |
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Entry | 3.38 | 3.25 (4 ratings) | 3.50 (4 ratings) |
- 2 users entered 5 "like" tags
- 3 users agreed with "likes" (3 total agrees)
from a technological standpoint | Flows well | Kristina Love No agrees/disagrees | |
Video game consoles have played a key role in this area too. | Flows well | Nikki Graham No agrees/disagrees | |
+1 revolves around each generation’s flagship console | Flows well | Kristina Love | |
- 3 users entered 8 "dislike" tags
- 2 users agreed with "dislikes" (4 total agrees)
- 2 users disagreed with "dislikes" (3 total disagrees)
-1 1 said hardware | Other "said" is too formal for an online article and "hardware" is repeated unnecessarily | Nikki Graham | |
opened the door for | Other if "opened the door" and "brought about" swapped places, it would flow much better | Kristina Love No agrees/disagrees | |
+1 so much so that these days it’s such a heavy hitter that | Other Very wordy/clunky and use of "that" for third time in sentence | Nikki Graham | |
+2 Life cycles have dramatically improved | Mistranslations "Improved" =/= "extended". The author clearly doesn't think the extension of console life cycles is a positive thing. | Avery A. King | |
which, when combined with the fact | Other clunky phrasing | Nikki Graham No agrees/disagrees | |
| Since their beginning, video games and their limitations have been dictated by two key factors: the potential of each era's hardware and developers' ability to circumvent the hardware's constraints and get the most out of it. This enabled the creation of remarkable games at times when such a feat seemed technologically impossible, while also paving the way for continued development that has brought us to a point where photorealism has started to become within reach. Gaming consoles have also played a key role in this regard. I know that many of us prefer gaming on PCs, but consoles have been the industry's great driving force, so much so that today their relevance is so pronounced that they have ended up monopolizing the development cycles. Gone are the years when games were created exclusively for PC, when they truly took advantage of the hardware of this environment. Today everything revolves around each generation's flagship gaming consoles, and this has very clear-cut consequences. Consoles have had a very positive effect on the gaming world, but there have also been negative effects. The length of product life cycles has drastically increased. This is something that, when coupled with development exclusively focused on consoles, has ended up hindering the harnessing of the latest PC hardware and in a broader sense has impeded video game development. | Entry #32383 — Discuss 0 — Variant: USuseng
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Entry | 3.38 | 2.75 (4 ratings) | 4.00 (4 ratings) |
- 2 users entered 10 "like" tags
- 2 users agreed with "likes" (7 total agrees)
enabled the creation of remarkable games | Flows well | Kristina Love No agrees/disagrees | |
technologically | Good term selection | Kristina Love No agrees/disagrees | |
+2 Today everything revolves around each generation's flagship gaming consoles, and this has very clear-cut consequences | Good term selection | Avery A. King | |
+1 The length of product life cycles has drastically increased | Flows well | Kristina Love | |
- 3 users entered 11 "dislike" tags
- 4 users agreed with "dislikes" (11 total agrees)
- 3 users disagreed with "dislikes" (3 total disagrees)
+2 video games and their limitations | Mistranslations just the limitations have been dictated - not the games | Kristina Love | |
+1 1 so much so that today their relevance is so pronounced | Other redundant | Kristina Love | |
-1 +1 1 Gone are the years | Mistranslations Gone are the days is the usual idiom. | Marian Vieyra | |
something that | Other very literal | Nikki Graham No agrees/disagrees | |
| Since their inception, video games have been limited by two major factors: the power offered by each era’s hardware, and the developers' facility for sidestepping its constraints and making the most of it. Such resourcefulness made possible the introduction of stunning games which seemed impossible given the level of technology at the time. It also facilitated a sustained evolution that has brought us a mere stone's throw away from photorealism. Gaming consoles have also played a key role in this regard. Though many of us prefer to play games on PC, consoles are the real heavy hitters of the industry. In fact, gaming consoles wield enough clout that they have come to dominate today's development cycles. Long gone are those years when games created exclusively for PC took full advantage of the platform's hardware; today everything hinges on each succeeding generation's premier consoles. The repercussions are evident. Consoles have made quite a beneficial impact on the gaming world, but they have also had their downside. Ever-extending console life cycles, along with development that is solely dedicated to consoles, have held back the latest generation's PC hardware from reaching its full potential. As a result, the evolution of video games in general has stalled. | Entry #31889 — Discuss 0 — Variant: USuseng
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Entry | 3.34 | 4.00 (3 ratings) | 2.67 (3 ratings) |
- 3 users entered 4 "like" tags
- 1 user disagreed with "likes" (1 total disagree)
seemed impossible given the level of technology at the time | Flows well | Marian Vieyra No agrees/disagrees | |
consoles are the real heavy hitters of the industry | Flows well | Nikki Graham No agrees/disagrees | |
gaming consoles wield enough clout | Flows well | Nikki Graham No agrees/disagrees | |
-1 1 Ever-extending console life cycles | Good term selection | Avery A. King | |
- 2 users entered 6 "dislike" tags
- 1 user agreed with "dislikes" (2 total agrees)
- 1 user disagreed with "dislikes" (6 total disagrees)
-1 1 Ever-extending | Mistranslations Doesn't say this in the source | Nikki Graham | |
-1 +1 1 stalled | Mistranslations Although this sounds good, it doesn't say this in the source. | Nikki Graham | |
| Since their inception, video games have been limited by two key factors: the power of each generation’s hardware and developers’ ability to work within that limit and exploit its full potential. The latter has enabled the release of games that have surprised, seeming almost technically impossible for the time. It has also facilitated a sustained evolution, bringing us to the point where photorealism appears to be a stone’s throw away. Similarly, consoles have played a crucial role. I know many of us prefer to play on PC but consoles have been the driving force in the industry such that they are now so significant that they are monopolising development cycles. Gone are the days when games were created exclusively for PC, taking full advantage of the platform’s hardware; today, the focus is entirely on each generation’s top consoles and this has very clear consequences. Consoles have had some very positive effects on the world of video games, but they have also had some negative effects. Life cycles have continued to increase at a considerable rate and this, together with exclusive developments focused on consoles, has hindered the full exploitation of the hardware found in the latest generation of PC and slowed the evolution of video games in a broader sense. | Entry #32519 — Discuss 0 — Variant: Britishbritish
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Entry | 3.30 | 3.00 (5 ratings) | 3.60 (5 ratings) |
- 3 users entered 10 "like" tags
- 2 users agreed with "likes" (4 total agrees)
- 2 users disagreed with "likes" (3 total disagrees)
-1 +1 1 Since their inception, video games have been limited by two key factors | Flows well | Leigh Hile | |
exploit its full potential | Flows well | Dot Roberts No agrees/disagrees | |
facilitated a sustained evolutio | Flows well | Dot Roberts No agrees/disagrees | |
a stone’s throw away | Flows well | Dot Roberts No agrees/disagrees | |
-2 +1 1 Similarly, consoles have played a crucial role. | Flows well | Leigh Hile | |
monopolising development cycles | Flows well | Dot Roberts No agrees/disagrees | |
at a considerable rate | Good term selection | Dot Roberts No agrees/disagrees | |
slowed the evolution of video games in a broader sense | Flows well | Dot Roberts No agrees/disagrees | |
- 5 users entered 13 "dislike" tags
- 3 users agreed with "dislikes" (7 total agrees)
- 5 users disagreed with "dislikes" (16 total disagrees)
| Mistranslations doesn't convey quite the same sense | Kristina Love | |
has enabled | Spelling I don't think the verb is correctly used here | occinco No agrees/disagrees | |
| Punctuation period, new sentence. break up those Spanish run-on sentences | Kristina Love | |
| Omission indicate that it's the consoles' life cycles | Kristina Love | |
| Mistranslations doesn't quite convey the same as source | Kristina Love | |
-1 +3 exclusive developments focused on consoles | Mistranslations 'developments exclusively focused on consoles' makes more sense | Kristina Love | |
| Since the beginning, games have been limited by two major factors: our current hardware's potential and the developer's ability to work around its limitations and take it to the extreme. This allowed for surprising games that, from a technical perspective, seemed impossible during their time, and led to a constant evolution which has brought us to a point where photorealism is «a stone throw's away». In this sense, gaming consoles have played a key role. I know that a lot of us prefer to play on PC, but consoles have been the driving force of the industry, so much so that they ended up causing a monopolization of development cycles. Gone are the days of exclusive PC games that truly took advantage of the platform's hardware, nowadays everything is centered around the main consoles of each generation, and this has very clear consequences. Consoles have had very positive effects on the gaming world, but they have also had negative effects. Development cycles have grown considerably, something that, along with console-exclusive development, has diminished the use of cutting-edge PC hardware and slowed down the evolution of videogames in general. | Entry #32378 — Discuss 0 — Variant: Not specifiednone
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Entry | 3.20 | 2.80 (5 ratings) | 3.60 (5 ratings) |
- 2 users entered 11 "like" tags
- 2 users agreed with "likes" (3 total agrees)
rom a technical perspective | Good term selection | Kristina Love No agrees/disagrees | |
seemed impossible during their time | Flows well | Kristina Love No agrees/disagrees | |
+1 along with console-exclusive development | Flows well Very nice solution to a tricky spot! | Kristina Love | |
- 5 users entered 13 "dislike" tags
- 5 users agreed with "dislikes" (23 total agrees)
- 2 users disagreed with "dislikes" (3 total disagrees)
+2 1 Since the beginning, | Omission "Since the beginning" without adding something like "of games" makes it sound like we're discussing the beginning of time itself. | Christopher Drew MA | |
+3 1 games | Omission Although often "games" is sufficient, I think it's important to specify "video games" here. | Christopher Drew MA | |
-1 1 which has brought us to a point where | Other Clunky wording | Nikki Graham | |
| Punctuation Chevron quotes not normally used in English | Kristina Love | |
+3 causing a monopolization of | Other Why use 4 words when 1 will do (monopolizing)? Very wordy | Nikki Graham | |
exclusive PC games | Mistranslations games are exclusively for PCs, not exclusive games | Nikki Graham No agrees/disagrees | |
| Punctuation should be either a semi-colon or a colon instead of a comma, or a period and new sentence. | Kristina Love | |
| Mistranslations loses some meaning of the original "estrellas" | Kristina Love | |
+2 1 something that | Other I think you'd be better simply using the word "which" here | Christopher Drew MA | |
| From their introduction, video games have had two major constraints: the potential of the hardware available at the time and the developers’ ability to sort out and make the most of its limitations. This allowed for the launch of surprising games at moments where they seemed technically impossible. It also facilitated a sustained evolution that has brought us to a time in which photorealism seems to be a “stone’s throw away”. In this regard, video game consoles have also played a key role. I know that many of us prefer to play on PC, but consoles have been the great engine of the industry, so much so that today their presence is so significant that they have ended up monopolizing the development cycles. Those years when games were created exclusively for PC and truly made use of the platform hardware are behind us. Today everything is centered on the star consoles of each generation, and this has noticeably clear consequences. Consoles have had very positive effects on the world of video games, but they have also had negative effects. The life cycles have been getting considerably longer. Along with the developments centered exclusively on them, this has hampered the potential to utilize the latest generation of PC hardware, and broadly speaking, they have slowed down the evolution of video games. | Entry #32264 — Discuss 0 — Variant: USuseng
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Entry | 3.00 | 2.50 (4 ratings) | 3.50 (4 ratings) |
- 2 users entered 2 "like" tags
the potential of the hardware available at the time | Flows well | Nikki Graham No agrees/disagrees | |
- 2 users entered 13 "dislike" tags
- 4 users agreed with "dislikes" (6 total agrees)
sort out | Mistranslations This is not what "sortear" means here | Nikki Graham No agrees/disagrees | |
+1 1 make the most of its limitations | Mistranslations | Nikki Graham | |
that has brought us to a time in which | Other Clunky wording | Nikki Graham No agrees/disagrees | |
| Punctuation for American English, period goes inside quotation marks | Kristina Love | |
so significant that | Other Word choice: "so" and "that" are used three times each in the sentence | Nikki Graham No agrees/disagrees | |
The | Other "the" is unnecessary | Nikki Graham No agrees/disagrees | |
the | Other "the" is unnecessary | Nikki Graham No agrees/disagrees | |
them | Other It's unclear what "them" refers to. | Nikki Graham No agrees/disagrees | |
the potential | Other Doesn't say this in the source | Nikki Graham No agrees/disagrees | |
| Since their inception, video games have been limited by two major factors: the capabilities that each era of hardware provided and the ability of developers to work around the hardware's limitations and get the most out of it. This led to the introduction of amazing games at times when it would have otherwise seemed technically impossible. It has also facilitated continuous development that has led us to a moment in which photorealism has started to become just "a stones throw away". With this in mind, video game consoles have also played a key role. I know that many of us would rather play on PCs, but consoles have been the great engine of the industry, to the extent that their current influence is so great that they have monopolized development cycles. In years past, games were created exclusively for PCs to truly take advantage of their platforms' hardware; today everything is focused on the leading consoles of each generation and the ramifications of this are quite clear. Consoles have had very positive impacts on the video game world, but they have also had negative ones. The life cycles of consoles have been increasing considerably which, along with console exclusive improvements, have ended up affecting the use of the latest generation of PC hardware and have slowed down the evolution of video games overall. | Entry #32398 — Discuss 0 — Variant: Not specifiednone
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Entry | 3.00 | 2.75 (4 ratings) | 3.25 (4 ratings) |
- 3 users entered 7 "like" tags
- 5 users agreed with "likes" (6 total agrees)
- 4 users entered 10 "dislike" tags
- 4 users agreed with "dislikes" (8 total agrees)
- 2 users disagreed with "dislikes" (4 total disagrees)
+1 it would have otherwise seemed | Mistranslations not would have otherwise seemed, but did seem | Kristina Love | |
to the extent that | Other Quite clunky | Nikki Graham No agrees/disagrees | |
+1 1 so great that | Other This is now the third time "that" has been used in this sentence | Nikki Graham | |
| Syntax Antiquated/dramatic language out of place here. | Martin Cosgrove (X) | |
| Grammar errors A positive impact (singular). | Martin Cosgrove (X) | |
| Syntax Again, because impact should be singular, this needs to be adjusted. | Martin Cosgrove (X) | |
| From the beginning, videogames have been limited to two big keys: the hardware’s potential offered in each era, and the developers’ capacities to handle its limitations and make the most of it. This allowed the arrival of amazing games in times when, technically speaking, they seemed impossible and has also made easy a sustained evolution which led us to a time when photorealism began to be added “at a stone’s throw away.” In this sense, videogame consoles have also played a key role. I know that a lot of us like to play more in a PC but consoles have been the big motor of the industry so much so that presently their weight is so great that they have finished monopolizing development cycles. They will leave behind those years when games were created exclusively for PCs that they truly maximized the platform’s hardware. Now everything centers on the star consoles of each generation and this has very clear consequences. Consoles have very positive effects in the videogame world but they also have negative effects. Life cycles have been extended in a considerable way, something that, combined with developments exclusively centered on them, has finished damaging the use of the latest generation PCs’ hardware. They have slowed down the evolution of videogames in a broad sense. | Entry #32545 — Discuss 0 — Variant: Not specifiednone
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Entry | 2.34 | 2.00 (6 ratings) | 2.67 (6 ratings) |
- 1 user entered 2 "like" tags
evelopers’ capacities to handle its limitations and make the most of it. | Flows well | Kristina Love No agrees/disagrees | |
- 4 users entered 21 "dislike" tags
- 5 users agreed with "dislikes" (29 total agrees)
+4 when photorealism began to be added “at a stone’s throw away.” | Mistranslations | Avery A. King | |
In this sense | Other Very literal and unidiomatic | Nikki Graham No agrees/disagrees | |
videogame | Spelling Should be two words and hyphenated in this instance | Nikki Graham No agrees/disagrees | |
+4 I know that a lot of us like to play more in a PC but | Syntax | Avery A. King | |
so great that | Other Third time "that" has been used in the sentence | Nikki Graham No agrees/disagrees | |
them | Other It's not clear that this refers to "consoles" | Nikki Graham No agrees/disagrees | |
| Video games have had two major facets since their inception: the hardware in each period and developers’ aptitude. Exceptional games arrived when they seemed impossible to create. This facilitated continuous improvement that brought us photorealism. Gaming consoles have definitely played an important role. Though many prefer to play on a PC, consoles are fundamental for the industry. Their importance is so great that they have dominated the production cycle. PC-exclusive games maximized that platform's hardware. Those days are behind us. Everything centers on consoles, stars of each generation, and this has clear consequences. Consoles have had positive and negative effects in the gaming world. Console lifecycles have been lengthening. Combined with exclusivity of consoles, developers cannot maximize PC technology. This has slowed the growth of video games in a broader sense. | Entry #31967 — Discuss 0 — Variant: USuseng
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Entry | 2.25 | 2.17 (6 ratings) | 2.33 (6 ratings) |
- 3 users entered 4 "like" tags
- 2 users disagreed with "likes" (2 total disagrees)
developers’ aptitude | Good term selection | Nikki Graham No agrees/disagrees | |
-1 Exceptional games arrived when they seemed impossible to create. | Flows well | Nikki Graham | |
play on a PC, | Flows well Yes, on a PC or on PCs. | Marian Vieyra No agrees/disagrees | |
- 3 users entered 13 "dislike" tags
- 4 users agreed with "dislikes" (18 total agrees)
- 1 user disagreed with "dislikes" (1 total disagree)
+2 1 two major facets since their inception: the hardware in each period and developers’ aptitude | Omission No mention of "potential" or "limitations" | Nikki Graham | |
+2 Exceptional games arrived when they seemed impossible to create. This facilitated continuous improvement that brought us photorealism. | Omission omission of nivel técnico, nos ha llevado a un momento | Kristina Love | |
+1 that brought us photorealism | Mistranslations We don't have photorealism yet | Nikki Graham | |
-1 1 Gaming consoles | Other "Games consoles" or simply "Consoles" would be better | Christopher Drew MA | |
| Mistranslations "el gran motor" more than just fundamental | Kristina Love | |
| Mistranslations production not quite the same as desarrollo | Kristina Love | |
+2 PC-exclusive games maximized that platform's hardware. Those days are behind us. | Other choppy rhythm, sentences too short | Kristina Love | |
+2 Combined with exclusivity of consoles, developers cannot maximize PC technology | Grammar errors | Kristina Love | |
| Since the beginning videogames had been limited to two big keys: the potential that the hardware could offer in each time and the developer's abilities to surpass their limitations and make the most of it. This allowed surprising games which in the technical level seemed to be impossible. This also allowed a sustained development that led us to a time in which photorealism started to be "a stone's throw away" from us. In this sense, game consoles had an important role. Most people prefer to play computer games, but these game consoles had become the driving force of the industry to an extent that it monopolised the development periods. The time in which games were only created for a computer, which made the most of the hardware, are far gone. Nowadays everything is centred in star game consoles of each generation and this has very clear consequences. Game consoles have had very positive effects for the videogame world, but they have had negative effects too. Their life cycle has extended in a noteworthy way, something that, join together with de exclusive developments centred on them, has damaged the use of the hardware of the last generation of computers and had also slow down the development of videogames in a broader sense. | Entry #31847 — Discuss 0 — Variant: UKukeng
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Entry | 2.05 | 1.50 (4 ratings) | 2.60 (5 ratings) |
- 4 users entered 18 "dislike" tags
- 4 users agreed with "dislikes" (16 total agrees)
| Mistranslations "Key" in the sense of "clave" is really only an adjective - key factors, key constraints, etc. | Leigh Hile | |
+1 that led us to a time in which | Other Clunky wording | Nikki Graham | |
+1 started to be "a stone's throw away" from us. | Other Clunky wording | Kristina Love | |
+1 Most people prefer to play computer games | Mistranslations | Avery A. King | |
had become | Grammar errors Wrong tense | Nikki Graham No agrees/disagrees | |
The time in which games were only created for a computer, which made the most of the hardware | Other Clunky wording, repetition of "which" | Nikki Graham No agrees/disagrees | |
videogame | Spelling Should be two words and hyphenated, although "gaming" would be better | Nikki Graham No agrees/disagrees | |
something that | Other Very literal | Nikki Graham No agrees/disagrees | |
| Since their beginning the Computer Games have been limited to two big keys: the potential offered by the hardware of each era and the capabilities of developers to overcome their limitations and make the most of them. This allowed the arrival of amazing games at times when they seemed technically impossible and has also facilitated a sustained evolution that has brought us to time when the photorealism has begun to be put “at a stone’s throw”. In this sense, the video game consoles have also played a key role. I know that many people like to play on his PC, but the consoles have been the great engine of the industry, so much so that today their weight is so great that they have ended up monopolizing the development cycles. Gone are the years in which exclusive games were created for PC that really took advantage of the hardware of the platform, today everything is focused on the star consoles of each generation, and this has many clear consequences. The consoles have produced many positive effects in the video games world but have also produced negative effects. The live cycles have been extended considerably, anything who in union with the exclusive developments focused on it, have finished hindering the utilization of last generation PC hardware and have slowed down the evolution of the video games in a broad sense. | Entry #32165 — Discuss 0 — Variant: Not specifiednone
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Entry | 1.92 | 1.67 (6 ratings) | 2.17 (6 ratings) |
- 1 user entered 5 "like" tags
really took advantage of | Good term selection | Kristina Love No agrees/disagrees | |
have been extended considerably | Good term selection | Kristina Love No agrees/disagrees | |
- 7 users entered 27 "dislike" tags
- 5 users agreed with "dislikes" (41 total agrees)
- 1 user disagreed with "dislikes" (1 total disagree)
| Grammar errors improper capitalization and use of article | Leigh Hile | |
| Spelling appropiateness of word in this context | occinco | |
+3 1 the photorealism has begun to be put “at a stone’s throw | Mistranslations | Nikki Graham | |
| Other Third time "that" has been used in the sentence | Nikki Graham | |
| Mistranslations 'Gone are the days' is the usual English idiom. | Marian Vieyra | |
| Mistranslations games are exclusively for PCs, not exclusive games | Nikki Graham | |
+1 hardware of the platform | Syntax clunky wording, too many "of"s..."platform's hardware" more efficient | Kristina Love | |
+2 anything who in union with the exclusive developments focused on it, have finished hindering the utilization of last generation PC hardware | Syntax | Leigh Hile | |
| Mistranslations "something which" rather than "anything who" would be accurate word-for-word | Kristina Love | |
| Other word choice..."in union with" doesn't sound natural | Kristina Love | |
have finished | Spelling incorrect English we do not say have finished in this way; ended up maybe | occinco No agrees/disagrees | |
| Mistranslations "acabado" placed before verb in gerund form is not the same as "finished" | Kristina Love | |
the utilization | Mistranslations if you add the word "full" it would work: "the full utilization" - but just "utilization" doesn't capture "aprovechamiento" here | Kristina Love No agrees/disagrees | |
| Mistranslations "latest" works here, rather than "last" | Kristina Love | |
| Ever since, video games were limited by two decisive factors: the hardware potential in each time period and the capabilities of the developers in solving these limitations and maxing out the hardware. This allowed the introduction of astonishing games which, from a technical point of view, seemed to be impossible at the time and which also facilitated a sustainable evolution that has brought us to a point at which photorealism is about a stone throw away. In this sense, video consoles have also played a key role. Although many of us prefer playing games on PC, video consoles have been the driving force of the industry, especially since they are far more relevant today as the monopoly on development cycles ended. In the past, it took several years to create exclusive PC games which really exploited the hardware of the platform, while today all is focussed on the big consoles of each generation and this has clear implications. Video consoles have had extremely positive effects on the world of video games, although there were also some negative effects. The live cycles have become tremendously longer which together with exclusive console developments ended barriers for the exploitation of the latest PC hardware generation and slowed down the evolution of a wider range of video games. | Entry #32015 — Discuss 0 — Variant: Britishbritish
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Entry | 1.88 | 1.75 (4 ratings) | 2.00 (4 ratings) |
- 1 user entered 3 "like" tags
- 1 user disagreed with "likes" (1 total disagree)
from a technical point of view | Good term selection | Kristina Love No agrees/disagrees | |
- 4 users entered 18 "dislike" tags
- 3 users agreed with "dislikes" (16 total agrees)
+3 1 Ever since, | Grammar errors Ever since *what*? | Leigh Hile | |
+1 monopoly on development cycles ended | Mistranslations | Nikki Graham | |
exclusive PC games | Mistranslations games are exclusively for PCs, not exclusive games | Nikki Graham No agrees/disagrees | |
| Mistranslations nothing in the source for "tremendously" | Kristina Love | |
longer which together with exclusive console developments | Punctuation commas missing (longer, which, together with ... developments,) | Nikki Graham No agrees/disagrees | |
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