Since their early days, video games have had two key things holding them back: the capabilities offered by the hardware of each era, and the skills of the developers to circumvent these shortcomings and push the hardware to its limits. This has allowed for the surprise arrival of games that at the time seemed technologically impossible, and has also facilitated a steady evolution that has brought us to a moment where photorealism is practically within reach.
Video game consoles have also played a key role in this. I know that many of us like to play on PC, but consoles have been the major driving force of the industry – indeed, they now weigh so heavily on the industry that they have ended up monopolizing development cycles. Gone are the years when PC-exclusive games were created which really made the most of the platform’s hardware. Today, everything is focused on the flagship console of each generation – something with very clear consequences.
Consoles have had hugely positive effects on the gaming world, but also negative ones. For one, life cycles have lengthened considerably. Together with exclusively console-focused development, consoles have both ended up hindering the use of the latest generation hardware on PCs, and also slowed down the evolution of video games in a broad sense.